It is an open-source project whose purpose is to bring macOS game emulation into the realm of first-class citizenship. The project leverages modern macOS technologies, such as Cocoa, Metal, Core Animation, and other third-party libraries. One third-party library example is Sparkle, which is used for auto-updating. OpenEmu uses a modular architecture, allowing for game-engine plugins, allowing OpenEmu to support a host of different emulation engines and back ends while retaining the familiar macOS native front end.




Currently, OpenEmu can load the following game engines as plugins:


  • Atari 2600 (Stella)
  • Atari 5200 (Atari800)
  • Atari 7800 (ProSystem)
  • Atari Lynx (Mednafen)
  • ColecoVision (CrabEmu)
  • Famicom Disk System (Nestopia)
  • Game Boy / Game Boy Color (Gambatte)
  • Game Boy Advance (mGBA)
  • GameCube (Dolphin)
  • Game Gear (Genesis Plus)
  • Intellivision (Bliss)
  • NeoGeo Pocket (Mednafen)
  • Nintendo (NES) / Famicom (FCEUX, Nestopia)
  • Nintendo 64 (Mupen64Plus)
  • Nintendo DS (DeSmuME)
  • Odyssey² / Videopac+ (O2EM)
  • PC-FX (Mednafen)
  • SG-1000 (Genesis Plus)
  • Sega 32X (picodrive)
  • Sega CD / Mega CD (Genesis Plus)
  • Sega Genesis / Mega Drive (Genesis Plus)
  • Sega Master System (Genesis Plus)
  • Sega Saturn (Mednafen)
  • Sony PSP (PPSSPP)
  • Sony PlayStation (Mednafen)
  • Super Nintendo (SNES) (BSNES, Snes9x)
  • TurboGrafx-16 / PC Engine (Mednafen)
  • TurboGrafx-CD / PCE-CD (Mednafen)
  • Vectrex (VecXGL)
  • Virtual Boy (Mednafen)
  • WonderSwan (Mednafen)

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